home *** CD-ROM | disk | FTP | other *** search
- History
- -------
- This is an adaptation of an old boulder dash game (1988) by Steven
- Shipway and others. You can find a recent MSDOS/Windows95 implementation
- of this game in the file wandr330.zip at the ftp site, x2ftp.oulu.fi
- in the pub/msdos/programming/gamesrc subdirectory. That version more
- closely resembles the earlier version of the game with the character
- graphics and curses/termcap user interface.
-
- In this version, I have replaced the character graphics with more
- appealing SVGA graphics and included audio sound effects. (Unfortunately,
- not all video graphics cards support these graphics in MSDOS since
- the program requires a resolution of 640 by 480 and 256 colours.)
- I have eliminated the passwords between levels and the high score
- table. I have not had time to include the level editor. If you require
- those features, you should revert to the older version, which is file
- compatible with this version. Since this is a rather difficult
- game/puzzle (at least for me), I have made the record/playback feature
- automatic in this game. The game now stores all your moves and you
- can replay them up to a certain point by pressing the F5 key. More
- details are given in the help.txt file which is also accessible by
- means of the F1 key.
-
- I have also added a set of five beginner levels which are in a
- separate subdirectory called easy. These levels come with solutions
- which you can load into the game using the control-l key. The training
- levels were derived from the first few levels in the screens directory
- which came with the original game. I also had time to solve the first
- two levels as well as levels 7 and 8 in the screens subdirectory
- (standard levels). If you solve other levels, the program will auto-
- matically save the solution in a subdirectory called solu in the screens
- subdirectory.
-
-
- Installation
- ------------
- The program is ready to run after you have unzipped it into a directory,
- being careful to preserve the subdirectory structure recorded in this
- zip file. In Windows95 you may start it by clicking on the file
- wandallg.exe or running this program from a DOS window. If you are
- running this program in real DOS mode, it will automatically install
- the dpmi server using the program CWSDPMI.EXE.
-
- Hint
- ----
- Level 13 is not impossible. You start the level by pressing
- any key other than a movement key (eg space bar). The monster
- will move causing the arrow to be released.
-
- The game stores some status variables (i.e. level, sprites, audio...)
- in the file wandallg.ini. If you wish to reset the program to initial
- settings, you may delete this file. A new one will be created with
- the factory setting the next time the program is executed.
-
- Old Remnants
- ------------
- I have left a few remnants of the older version of wanderer (see
- wandr330.zip) which may or may not be useful.
-
- Pressing the S key will open a dialog box for saving the game
- and pressing the R key will open a dialog box for restoring the game.
- I only use this for tracing bugs in the program.
-
- Pressing control-r will open a dialog box for reading a solution
- path and control-w will open a dialog box for writing a solution
- path. These 4 functions may not be fully integrated into this
- game. Treat them as unsupported features.
-
-
- Credits
- -------
-
- The game was ported to the PC using the free DJGPP GNU C compiler,
- the ALLEGRO game development package by Shawn Hargreaves and the
- sprite editor program xspre202 by Antoine Requet. Audio samples were
- found in the web site www.webcity.it/wavefiles/thewav_e.html and were
- shortened for this game. The some of the fonts were obtained from
- the GRX20 graphics package.
-
- The midi file in the cover screen was composed and is copyrighted by
- Ron Renaud, Ottawa.
-
- I am of course indebted to Steven Shipway for designing the original
- game and to all the people listed in the screens/credits file for
- designing the levels and improving the game.
-
-
- Customization
- -------------
- The directory .\mids contains midi files which are played at the
- start of a new level. These files were gathered from web sites.
- To see credits, examine the property sheet of the midi files (assuming
- you have Windows 95). You may substitute or add any of your favourite
- midi files to this directory provided you update the text file
- called "index" in this directory. The program will store up to
- 20 midi file names.
-
-
- If you have the DJGPP and Allegro package it is easy to do additional
- customization. For example, if you are artistic and would like to use
- your own sprites, you can use the xspre202 program to modify the
- sprites in the wandspr0.dat or wandspr1.dat files. Be careful not to
- change the names of the sprites, as they are embedded into the source
- code. After modifying the file, it is necessary to reload and save the
- file using Shawn Hargreaves' grabber program in the Allegro package in the
- tools subdirectory. (Note that only the sources of grabber come with the
- Allegro package and you need DJGPP to compile grabber and create the
- allegro library.)
-
- Additional Notes
- ----------------
- You can find the DJGPP and ALLEGRO development systems at x2ftp.oulu.fi
- in the pub/msdos/programming/djgpp subdirectory, or alternatively in
- simtelnet in the msdos/gnu/djgpp subdirectory.
-
-
- Seymour Shlien
- Ottawa, Canada
- 6 Sept 1997
-
-